Horizon
src
board
board_layers.hpp
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#pragma once
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namespace
horizon
{
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class
BoardLayers
{
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public
:
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enum
Layer {
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L_OUTLINE = 100,
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TOP_COURTYARD = 60,
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TOP_ASSEMBLY = 50,
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TOP_PACKAGE = 40,
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TOP_PASTE = 30,
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TOP_SILKSCREEN = 20,
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TOP_MASK = 10,
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TOP_COPPER = 0,
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IN1_COPPER = -1,
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IN2_COPPER = -2,
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IN3_COPPER = -3,
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IN4_COPPER = -4,
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BOTTOM_COPPER = -100,
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BOTTOM_MASK = -110,
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BOTTOM_SILKSCREEN = -120,
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BOTTOM_PASTE = -130,
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BOTTOM_PACKAGE = -140,
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BOTTOM_ASSEMBLY = -150,
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BOTTOM_COURTYARD = -160,
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};
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static
bool
is_copper(
int
l)
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{
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return
l <= TOP_COPPER && l >= BOTTOM_COPPER;
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}
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};
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}
// namespace horizon
horizon::BoardLayers
Definition:
board_layers.hpp:4
horizon
Definition:
block.cpp:7
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