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Permission is granted to copy and distribute modified versions of this manual under the conditions for verbatim copying, provided also that the entire resulting derived work is distributed under the terms of a permission notice identical to this one.
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• Concepts: | ||
• Key Value Coding: | ||
• Classes: | ||
• EOModel class: | ||
• EOEntity class: | ||
• EOAttribute class: | ||
• EORelationship class: | ||
• EOModelGroup class: | ||
• EOAdaptor class: | ||
• EOAdaptorContext class: | ||
• EOAdaptorChannel class: | ||
• EODataSource class: | ||
• EOEditingContext class: | ||
• EOGenericRecord class: | ||
• Model creation: | ||
• Project creation: | ||
• Database creation: | ||
• Database connection: | ||
• Working with data: | ||
• EOInterface: | ||
• Index: |
This document is intended to get people started developing with GDL2. A knowledge of objective-c and relational database concepts is assumed.
While not intended as a thorough reference or a replacement for the API docs and surely omits details for the sake of simplicity it attempts to provide a starting point for people unfamiliar with GDL2 or EOF to get started developing their first application.
If you are reading this document from the GDL2 Sources, most example sources are provided in the ../../Examples/ directory.
• Concepts: | Important concepts | |
• Classes: | A basic overview of important classes to know and understand. | |
• Model creation: | Describes different ways to create model files. | |
• Project creation: | Creating a GDL2 project. | |
• Database creation: | Creating the database on the database server. | |
• Database connection: | Connecting to a database through an adaptor. | |
• Working with data: | Creating, Fetching, and updating data in the database. | |
• EOInterface: | Developing graphical applications with EOInterface. | |
• Index: | Complete index. |